Beastwheat

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Beastwheat

Age/Gender: 22, Male
Location: Minnesota
Job: Bear Tamer/Whisperer

Queen f'n rocks...das about it

Newgrounds Stats

Sign-Up Date:
11/29/06

Level: 1
Aura: Neutral

Rank: Civilian
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Whistle Status: Normal

Exp. Points: 5 / 20
Exp. Rank #: 1,810,611
Voting Pow.: 1.26 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 18
Music Reviews: 0
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Latest Flash Reviews

18 Reviews | 2 w/ Responses

Score: 7
Red Code 2

"ok..."

submission: Red Code 2
date: August 21, 2009

I liked the first one better, when you threw grenades they explode wherever you tossed them, not bounce off screen exploding on some random patch of ground far from whatever you are trying to kill at the time. Then when you restart from a save point, you dont have your hologram, making near impossible to continue from there. Was the ditching of the hologram intentional? If so I kinda get that...sorta...but if it isn't I would fix it...otherwise pretty solid game, more challenging than the first

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Score: 6
Twin Shot 2: Good & Evil

"really freaking hard..."

date: August 3, 2009

but then again I was never that great at platformers, very nice aesthetic. Not so crazy about the pay for play thing...but again platformers aren't my thing...also, how the heck do you do number 43?

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Score: 6
Zombies - The Beginning

"ehhh..."

date: July 17, 2009

maybe I'm a bit bitter because it took me forever to find whatever the hell it is your supposed to find in the truck...besides that (1) the soundtrack could be improved to add to the zombie atmosphere...or lack thereof of a soundtrack (2) perhaps hints as to where he would leave such a spare key to his room, and to the fact that he wants to go back to the room to get a gun (3) also I think a darker shade of black could be used when the zombie comes out at you from the door (4) maybe a bit more 'corner of the eye' sightings of the zombies could help out with the "scary" factor...all in all good first attempt but it needs work.

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